How many ear training games does Coco include?
Coco currently includes seven core games: Sonar, Triad, Climb, Fall, Ladder, Span, and Sound.
Games
Coco splits ear training into focused games so every session has one clear job. Train notes, intervals, chords, scales, and pitch memory without wandering through random drills.
Notes
Train note recognition by hearing a single pitch and choosing the note you heard.
Chords
Practice hearing chord qualities like major, minor, diminished, and augmented by sound.
Intervals
Hear two notes moving upward and learn to name the interval between them.
Intervals
Train descending interval recognition by hearing two notes move downward.
Scales
Hear a scale or mode and identify its sound, color, and pattern.
Intervals
Compare multiple intervals and choose the widest distance by ear.
Pitch Memory
Hear a pure tone, hold it in memory, and match it as closely as possible.
Ear training improves faster when the listening task is specific. Coco separates pitch, interval, chord, scale, and memory work so you can see what is improving and what still needs reps.
Start with Sonar and Triad if you are new, add Climb and Fall for melodic intervals, then use Span, Ladder, and Sound to round out comparison, scale color, and pitch memory.
FAQ
Coco currently includes seven core games: Sonar, Triad, Climb, Fall, Ladder, Span, and Sound.
No. A short focused session is enough. Coco is designed around daily consistency and gradually rotating the skills that need attention.
No. Levels are generated from rules that control difficulty, answer sets, time limits, and musical material.